Very few fighting game series get a second act. Most fade. For a series to get there twenty six years after its first big moment, after the company behind that series has been through bankruptcy and acquired — twice — is nothing short of miraculous. But no miracle is free; like all powerful magics, they extract a price. In the case of Fatal Fury: City of the Wolves , that price is the end of SNK’s alleged independence under the MiSK Foundation, and a stain on what should be
