Modern gamers are used to loading up a new game for the first time and being forced to wait multiple minutes while a “compiling shaders” step whirs away, optimizing advanced 3D effects for their specific hardware. This week at the , Microsoft provided some updates about its Advanced Shader Delivery for Windows efforts, which are designed to fix the problem by generating collections of precompiled shaders that can be downloaded ahead of time. In a console environment, developers can optimize and...