Riot says it spent the past few months tracking 2XKO’s revenue, retention, new player numbers, and engagement, and while plenty of players gave the game a shot, not enough stuck around. Even efforts throughout the first half of 2026 failed to change that trajectory in a meaningful way. For a game backed by Riot and one of gaming’s biggest IPs, that’s a pretty brutal reality check. And 2XKO wasn’t exactly a half hearted experiment. Riot spent years building the 2v2 tag...